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Role: Project Manager
Project: TBA
Employer: The Powell Group
Upcoming game for 2014. 

Role: Project Manager

Project: TBA

Employer: The Powell Group

Upcoming game for 2014. 

Role: QA, Beta Testing, Social Media Content Writer
Project: Star Trek: Rivals  
Employer: Elephant Mouse
Beta testing and QA on Star Trek: Rivals up through launch and the first several updates.
Writing weekly social media content to promote the title that includes: game tips and strategy, Star Trek trivial and quotes and other content for Facebook and Twitter approved by Elephant Mouse and CBS Consumer Products. 

Role: QA, Beta Testing, Social Media Content Writer

Project: Star Trek: Rivals  

Employer: Elephant Mouse

Beta testing and QA on Star Trek: Rivals up through launch and the first several updates.

Writing weekly social media content to promote the title that includes: game tips and strategy, Star Trek trivial and quotes and other content for Facebook and Twitter approved by Elephant Mouse and CBS Consumer Products. 

Near Light Deckbuilding Game
Role: Creator, Game Writer, Art Director and Game Designer
Near Light is a deck-building game where players acquire more powerful cards for their deck to overcome obstacles from unknowns of space exploration and establish colonies before other players can. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.

Estimated release date: 2014.

Near Light Deckbuilding Game

Role: Creator, Game Writer, Art Director and Game Designer

Near Light is a deck-building game where players acquire more powerful cards for their deck to overcome obstacles from unknowns of space exploration and establish colonies before other players can. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.

Estimated release date: 2014.

Role: Game Producer
Project: Social game for Facebook and other social media platforms
Employer: The Jockey Club
Thoroughbred World, officially endorsed by The Jockey Club, offers players a uniquely equestrian game play experience. Players will have the ability to breed thoroughbred horses with real equine coat genetics and raise their horses from the day they are born to the day they retire from the limelight. 



 
Thoroughbred World offers a dynamic horse care and training system that is engaging, fun, and creative. Players can spend time brushing their horse, or they can take it out on the track to train it up for the next big race. 
 

 
Duties as Producer:
 
• Launched Thoroughbred World on Facebook in summer of 2012. • Coordinated among developer, client and analytics company.• Developed and maintained schedules and budgets.• Arranged for focus testing and quality assurance. • Managed PR relationships and oversaw performance marketing campaigns.• Managed a phased release, beginning is Southeast Asia, that allowed for game optimization before US launch.

Role: Game Producer

Project: Social game for Facebook and other social media platforms

Employer: The Jockey Club

Thoroughbred World, officially endorsed by The Jockey Club, offers players a uniquely equestrian game play experience. Players will have the ability to breed thoroughbred horses with real equine coat genetics and raise their horses from the day they are born to the day they retire from the limelight. 
 
Thoroughbred World offers a dynamic horse care and training system that is engaging, fun, and creative. Players can spend time brushing their horse, or they can take it out on the track to train it up for the next big race
 
 
Duties as Producer:
 
• Launched Thoroughbred World on Facebook in summer of 2012. 
• Coordinated among developer, client and analytics company.
• Developed and maintained schedules and budgets.
• Arranged for focus testing and quality assurance. 
• Managed PR relationships and oversaw performance marketing campaigns.
• Managed a phased release, beginning is Southeast Asia, that allowed for game optimization before US launch.
Role: Game Producer
Project: Hidden Object game based on Lifetime Television’s Wisegal
Employer: Merscom Games
Being in the mob isn’t easy. Getting out of it is even harder. But the street-smart and business-savvy Patty Montanari managed to live through both. She escapes New York to raise her two boys far away from “The Family” she got mixed up in as a young single mother. But when her son, Nino, returns to Brooklyn under mysterious circumstances, Patty must face her former life before her worst fear comes true. Hunt for hidden objects in New York to help save her son, plant bugs and take photographic evidence in Wisegal. 

 Duties as Producer:
Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)Developed and maintained schedules and budgets Negotiated contracts, including licensing dealsOversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. Ensured timely delivery of deliverables (such as milestones)Scheduled timely quality assurance (testing)Arranged for beta testing and focus groupsArranged for localization

Role: Game Producer

Project: Hidden Object game based on Lifetime Television’s Wisegal

Employer: Merscom Games

Being in the mob isn’t easy. Getting out of it is even harder. But the street-smart and business-savvy Patty Montanari managed to live through both. She escapes New York to raise her two boys far away from “The Family” she got mixed up in as a young single mother. But when her son, Nino, returns to Brooklyn under mysterious circumstances, Patty must face her former life before her worst fear comes true. Hunt for hidden objects in New York to help save her son, plant bugs and take photographic evidence in Wisegal. 

Duties as Producer:

Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)
Developed and maintained schedules and budgets 
Negotiated contracts, including licensing deals
Oversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. 
Ensured timely delivery of deliverables (such as milestones)
Scheduled timely quality assurance (testing)
Arranged for beta testing and focus groups
Arranged for localization

Role: Game Producer
Project: Hidden Object game, Mystery of Cleopatra, produced in Partnership with Nat Geo Games
Employer: Merscom Games
 A Roman soldier who broke into Cleopatra’s palace has been murdered. As the Queen’s Advisor, you must investigate his death by finding and following every clue! Historical features from National Geographic will lead you into a world of twisted politics and personal revenge. Finding hidden objects and piecing together evidence, you must explore historical Alexandria as you hunt for the murderer in National Geographic - Mystery of Cleopatra! 

 Duties as Producer:
Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)Developed and maintained schedules and budgets Negotiated contracts, including licensing dealsOversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. Ensured timely delivery of deliverables (such as milestones)Scheduled timely quality assurance (testing)Arranged for beta testing and focus groupsArranged for localization

Role: Game Producer

Project: Hidden Object game, Mystery of Cleopatra, produced in Partnership with Nat Geo Games

Employer: Merscom Games

 A Roman soldier who broke into Cleopatra’s palace has been murdered. As the Queen’s Advisor, you must investigate his death by finding and following every clue! Historical features from National Geographic will lead you into a world of twisted politics and personal revenge. Finding hidden objects and piecing together evidence, you must explore historical Alexandria as you hunt for the murderer in National Geographic - Mystery of Cleopatra! 

Duties as Producer:

Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)
Developed and maintained schedules and budgets 
Negotiated contracts, including licensing deals
Oversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. 
Ensured timely delivery of deliverables (such as milestones)
Scheduled timely quality assurance (testing)
Arranged for beta testing and focus groups
Arranged for localization

Role: Game Producer, Game Writer
Project: Hidden Object game, Shutter Island, based on the Paramount Pictures feature film
Employer: Merscom Games and Paramount Interactive
US Marshal Teddy Daniels has come to Shutter Island, home of Ashecliffe Hospital for the Criminally Insane. Along with his partner Chuck Aule, he sets out to find an escaped patient, a murderess name Rachel Solando, as a hurricane bears down upon them. But nothing at Ashecliffe Hospital is what it seems, and disappearing patients isn’t the only secret the island hides. Use your Hidden Object skills to solve a creepy mystery!
Duties as Producer:
Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)Developed and maintained schedules and budgets Negotiated contracts, including licensing dealsOversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. Ensured timely delivery of deliverables (such as milestones)Scheduled timely quality assurance (testing)Arranged for beta testing and focus groupsArranged for localization

Role: Game Producer, Game Writer

Project: Hidden Object game, Shutter Island, based on the Paramount Pictures feature film

Employer: Merscom Games and Paramount Interactive

US Marshal Teddy Daniels has come to Shutter Island, home of Ashecliffe Hospital for the Criminally Insane. Along with his partner Chuck Aule, he sets out to find an escaped patient, a murderess name Rachel Solando, as a hurricane bears down upon them. But nothing at Ashecliffe Hospital is what it seems, and disappearing patients isn’t the only secret the island hides. Use your Hidden Object skills to solve a creepy mystery!

Duties as Producer:

Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)
Developed and maintained schedules and budgets 
Negotiated contracts, including licensing deals
Oversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. 
Ensured timely delivery of deliverables (such as milestones)
Scheduled timely quality assurance (testing)
Arranged for beta testing and focus groups
Arranged for localization

On April 27, 2011 a string of deadly tornadoes ripped across the southeastern United States, with the brunt of the devastation focused on the state of Alabama. In an effort to help the many victims still putting their lives back together, some of the finest comic creators working in the industry today, many with roots or ties to the south, have banded together and donated their time for a uniquely southern anthology: COUNTRY ASS-WHUPPIN’.
The stories have one thing in common— they are all about people in the south kickin’ ass or getting their ass kicked! Enjoy both tall-tales and true stories, told by some of the best in the business; including Jason Aaron (X-MEN), Sean Patrick Flanery (BOONDOCK SAINTS), Rebekah Isaacs (ANGEL & FAITH), Nathan Edmondson (THE ACTIVITY) and many more. Don’t miss this celebration of southern culture, while having fun and helping those in need.
100% of the proceeds from this book will be donated to the ‘Governor’s Emergency Relief Fund’ which goes directly to the Alabama tornado victims who are still in need. Please get your copy today!
Story with art by Tommy Smith & Tom Feister

On April 27, 2011 a string of deadly tornadoes ripped across the southeastern United States, with the brunt of the devastation focused on the state of Alabama. In an effort to help the many victims still putting their lives back together, some of the finest comic creators working in the industry today, many with roots or ties to the south, have banded together and donated their time for a uniquely southern anthology: COUNTRY ASS-WHUPPIN’.

The stories have one thing in common— they are all about people in the south kickin’ ass or getting their ass kicked! Enjoy both tall-tales and true stories, told by some of the best in the business; including Jason Aaron (X-MEN), Sean Patrick Flanery (BOONDOCK SAINTS), Rebekah Isaacs (ANGEL & FAITH), Nathan Edmondson (THE ACTIVITY) and many more. Don’t miss this celebration of southern culture, while having fun and helping those in need.

100% of the proceeds from this book will be donated to the ‘Governor’s Emergency Relief Fund’ which goes directly to the Alabama tornado victims who are still in need. Please get your copy today!

Story with art by Tommy Smith & Tom Feister

Entropia Universe is a F2P Massive Multiplayer Online Role Playing Game (MMORPG), set in the far future where dangers, wonders and opportunities lies behind every corner.

Although free to download and use, Entropia uses a new economy system, where players can convert real-world money into the virtual PED (Project Entropia Dollars) for use ingame. This also applies the other way: as you can also make money in the game which can be converted back to real-world credits.
I worked as a contract Producer for Next Island LLC, a planet in the Entropia Universe, overseeing creative and development teams. I managed budgets, content releases and sprint planning while seeing internal content creation and an external offshore development studio.

I also worked with meemo to license and release Transformers 3  virtual goods in conjunction with the release of that film. These were the first branded virtual goods in Entropia Universe.

Entropia Universe is a F2P Massive Multiplayer Online Role Playing Game (MMORPG), set in the far future where dangers, wonders and opportunities lies behind every corner.

Although free to download and use, Entropia uses a new economy system, where players can convert real-world money into the virtual PED (Project Entropia Dollars) for use ingame. This also applies the other way: as you can also make money in the game which can be converted back to real-world credits.

I worked as a contract Producer for Next Island LLC, a planet in the Entropia Universe, overseeing creative and development teams. I managed budgets, content releases and sprint planning while seeing internal content creation and an external offshore development studio.

I also worked with meemo to license and release Transformers 3  virtual goods in conjunction with the release of that film. These were the first branded virtual goods in Entropia Universe.

Role: Writer and Co-Creator
Project: Original Comic Book Series 
Publisher: Image Comics
Screamland from writer Harold Sipe and artist Hector Casanova, published by Image Comics. 
“In an era of films shot against green screens and fixed in post, where have the iconic creatures gone,” Sipe asks. “Screamland is a love letter to old Hollywood using monstrous metaphors, while not whitewashing over any of the ugly bits. The characters’ fall into unattended convention signings, failed romances and dot-com busts is only the beginning of the story.” 
The 152-page collected edition, retailing for $16.99, includes an introduction from Jason Aaron (Scalped), eight never-before-seen pages, a behind the scenes look at Casanova’s artistic process and a pinup gallery featuring artists such as Nathan Fox, Steve Sanders, and Kerry Callen.

Praise for SCREAMLAND Volume One
Screamland received honorable mention in Publishers Weekly’s 2008 Critics’ Round-up and was named Best Horror Series of 2008 by Fangoria Magazine and Best Satire of 2008 by Wizard Magazine.
Screamland gives these monsters a humanity that’s brilliant and bitterly funny 
- Wizard Magazine
first-time writer Harold Sipe nicely captures the cranky attitudes of some self-loathing big-screen has-beens, and the exchange between “Frank” and Count Dracula when they’re reunited in their agent’s office is worth the price of issue #1—their blend of mutual veterans’ respect and the antipathy of old co-workers who know each other too well is particularly touching. And Héctor Casanova’s bleary watercolorwashes and heavy black lines give the whole enterprise a charmingly dreamy quality…
- The Onion A/V Club
SCREAMLAND is a gorgeously-drawn, expertly-dialogued work of razor sharp satire and all around hilarity. Read SCREAMLAND, and I promise you’ ll laugh. You might even guffaw. Maybe a cackle or two as well, if you’ re lucky. If you don’ t laugh, then you most assuredly have no soul and should immediately seek the advice of a priest or learned occultist.
– Jason Aaron
A superbly resurrected take on the original Hollywood scare-fare. Chock full of Sarcasm, Whit, Sex and Alcohol, I want more and I want it now… 
– Nathan Fox
Wow, Screamland is sharply written, beautifully illustrated, it’s funny as hell, has monsters drinking heavily…I dunno, I mean, what ELSE could you possibly want?
– Jim Mahfood
Screamland, from the minds of writer Harold Sipe and artist Héctor Casanova, is a wonderfully biting satire along with a melancholy remembrance of a lost era all in one great package
–  Jonathan P. Kuehlein, MetroNews Vancouver

Role: Writer and Co-Creator

Project: Original Comic Book Series 

Publisher: Image Comics

Screamland from writer Harold Sipe and artist Hector Casanova, published by Image Comics.
 

“In an era of films shot against green screens and fixed in post, where have the iconic creatures gone,” Sipe asks. “Screamland is a love letter to old Hollywood using monstrous metaphors, while not whitewashing over any of the ugly bits. The characters’ fall into unattended convention signings, failed romances and dot-com busts is only the beginning of the story.”
 

The 152-page collected edition, retailing for $16.99, includes an introduction from Jason Aaron (Scalped), eight never-before-seen pages, a behind the scenes look at Casanova’s artistic process and a pinup gallery featuring artists such as Nathan Fox, Steve Sanders, and Kerry Callen.

Praise for SCREAMLAND Volume One

Screamland received honorable mention in Publishers Weekly’s 2008 Critics’ Round-up and was named Best Horror Series of 2008 by Fangoria Magazine and Best Satire of 2008 by Wizard Magazine.

Screamland gives these monsters a humanity that’s brilliant and bitterly funny 

- Wizard Magazine

first-time writer Harold Sipe nicely captures the cranky attitudes of some self-loathing big-screen has-beens, and the exchange between “Frank” and Count Dracula when they’re reunited in their agent’s office is worth the price of issue #1—their blend of mutual veterans’ respect and the antipathy of old co-workers who know each other too well is particularly touching. And Héctor Casanova’s bleary watercolorwashes and heavy black lines give the whole enterprise a charmingly dreamy quality…

- The Onion A/V Club

SCREAMLAND is a gorgeously-drawn, expertly-dialogued work of razor sharp satire and all around hilarity. Read SCREAMLAND, and I promise you’ ll laugh. You might even guffaw. Maybe a cackle or two as well, if you’ re lucky. If you don’ t laugh, then you most assuredly have no soul and should immediately seek the advice of a priest or learned occultist.

– Jason Aaron

A superbly resurrected take on the original Hollywood scare-fare. Chock full of Sarcasm, Whit, Sex and Alcohol, I want more and I want it now… 

– Nathan Fox

Wow, Screamland is sharply written, beautifully illustrated, it’s funny as hell, has monsters drinking heavily…I dunno, I mean, what ELSE could you possibly want?

– Jim Mahfood

Screamland, from the minds of writer Harold Sipe and artist Héctor Casanova, is a wonderfully biting satire along with a melancholy remembrance of a lost era all in one great package

–  Jonathan P. Kuehlein, MetroNews Vancouver

Role: Writer
Project: Comic Book adaptation of Namco video game
Employer: IDW Publishing

 IDW’s Garters & Ghouls comic chronicles The Thrum, a dark force churning under the twisted streets and elaborate architecture of Washington DC. The only thing that stands in its way is a group of outlandish geniuses known as The Society and their all-female squad of undead warriors, The Dead-Butantes. As the forces of darkness threaten to engulf the nation’s capital, one of The Society’s most prominent members, Frederic Farley Farnhan, is far more focused on his daughter’s society debut than the growing danger all around him. Will the whole affair become a coming out party from hell? Unearth the strange and macabre world of Garters & Ghouls with the talented creative team of writer Harold Sipe (Screamland) and artist Kevin Mellon (Hack/Slash, Thirteen Steps).
"We’re thrilled to be partnering with IDW Publishing on our original video game property, Garters & Ghouls.  IDW’s history of marrying the most talented artists and writers in the business to outstanding IP provides a great opportunity for fans to explore the fun, frightening world of Garters & Ghouls in all its spooky glory," said Chris Lucero, Manager of Business Development and Licensing for Namco Networks.In the Garters & Ghouls action shooter game, players control Marie as she is summoned to battle the Thrum’s minions and horrors beyond description! Garters & Ghouls features a twisted, gothic world with 25 action-packed levels, providing hours of unique game play. Players help Marie on her quest by unearthing devastating weapons and massive power-ups! With downloadable content the fun never dies!

Role: Writer

Project: Comic Book adaptation of Namco video game

Employer: IDW Publishing

IDW’s Garters & Ghouls comic chronicles The Thrum, a dark force churning under the twisted streets and elaborate architecture of Washington DC. The only thing that stands in its way is a group of outlandish geniuses known as The Society and their all-female squad of undead warriors, The Dead-Butantes. As the forces of darkness threaten to engulf the nation’s capital, one of The Society’s most prominent members, Frederic Farley Farnhan, is far more focused on his daughter’s society debut than the growing danger all around him. Will the whole affair become a coming out party from hell? Unearth the strange and macabre world of Garters & Ghouls with the talented creative team of writer Harold Sipe (Screamland) and artist Kevin Mellon (Hack/Slash, Thirteen Steps).


"We’re thrilled to be partnering with IDW Publishing on our original video game property, Garters & Ghouls.  IDW’s history of marrying the most talented artists and writers in the business to outstanding IP provides a great opportunity for fans to explore the fun, frightening world of Garters & Ghouls in all its spooky glory," said Chris Lucero, Manager of Business Development and Licensing for Namco Networks.

In the Garters & Ghouls action shooter game, players control Marie as she is summoned to battle the Thrum’s minions and horrors beyond description! Garters & Ghouls features a twisted, gothic world with 25 action-packed levels, providing hours of unique game play. Players help Marie on her quest by unearthing devastating weapons and massive power-ups! With downloadable content the fun never dies!


Role: Consultant: Art Direction, Game Design and Production. 

Project: Social Game 

Employer: Playdom

Worked eight weeks as a consultant on pre-production on social games for Playdom.
Duties included: Writing drafts of Game Design Outline and Game Design Document as well as Art Direction on proposed title. 

Role: Consultant: Art Direction, Game Design and Production. 

Project: Social Game 

Employer: Playdom

Worked eight weeks as a consultant on pre-production on social games for Playdom.

Duties included: Writing drafts of Game Design Outline and Game Design Document as well as Art Direction on proposed title. 

Role: Consultant: Project Manager, Game Design and Production, HTML and CSS
Project: Social Games, Mobile Web and Applications 
Employer: Humansized
Consultant and Project Manager working on Facebook applications, mobile sites and applications and games for Humansized, Inc. 
Working with designers and developers at Humansized to solve problems visually and create useful, usable, accessible software, through standards-compliant, sustainable, exhaustively-tested code.

Role: Consultant: Project Manager, Game Design and Production, HTML and CSS

Project: Social Games, Mobile Web and Applications 

Employer: Humansized

Consultant and Project Manager working on Facebook applications, mobile sites and applications and games for Humansized, Inc. 

Working with designers and developers at Humansized to solve problems visually and create useful, usable, accessible software, through standards-compliant, sustainable, exhaustively-tested code.

Role: Writer

Project: Comics anthology based on the music of Bit Pop band Spearmint

Publisher: Image Comics

In the spirit of Image Comics’ bestselling anthologies Comic Book Tattoo and Put the Book Back on the Shelf, this all-new anthology re-interprets the songs of British indie group Spearmint as short stories by the some of most unique voices in comics.
Buster Moody and I have a story in this volume, Wednesday Night, a story inspired by the song from the album: Paris In A Bottle.

Role: Writer

Project: Comics anthology based on the music of Bit Pop band Spearmint

Publisher: Image Comics

In the spirit of Image Comics’ bestselling anthologies Comic Book Tattoo and Put the Book Back on the Shelf, this all-new anthology re-interprets the songs of British indie group Spearmint as short stories by the some of most unique voices in comics.

Buster Moody and I have a story in this volume, Wednesday Night, a story inspired by the song from the album: Paris In A Bottle.

Role: Mobile Product Manager, Art Director
Project: Mobile applications and games supporting 2007’s TMNT film
Employer: uclick/Andrews McMeel Universal

Product Manager and Art Director for all mobile products supporting the 2007 film TMNT from Warner Bros. 
As Mobile Product Manager, I project managed a variety of applications, games and marketing web sites. Worked with developers on user experience issues and facilitated the working relationship between license holders and uclick. 

Role: Mobile Product Manager, Art Director

Project: Mobile applications and games supporting 2007’s TMNT film

Employer: uclick/Andrews McMeel Universal

Product Manager and Art Director for all mobile products supporting the 2007 film TMNT from Warner Bros. 

As Mobile Product Manager, I project managed a variety of applications, games and marketing web sites. Worked with developers on user experience issues and facilitated the working relationship between license holders and uclick. 

Role: Project Manager
Project: TBA
Employer: The Powell Group
Upcoming game for 2014. 

Role: Project Manager

Project: TBA

Employer: The Powell Group

Upcoming game for 2014. 

Role: QA, Beta Testing, Social Media Content Writer
Project: Star Trek: Rivals  
Employer: Elephant Mouse
Beta testing and QA on Star Trek: Rivals up through launch and the first several updates.
Writing weekly social media content to promote the title that includes: game tips and strategy, Star Trek trivial and quotes and other content for Facebook and Twitter approved by Elephant Mouse and CBS Consumer Products. 

Role: QA, Beta Testing, Social Media Content Writer

Project: Star Trek: Rivals  

Employer: Elephant Mouse

Beta testing and QA on Star Trek: Rivals up through launch and the first several updates.

Writing weekly social media content to promote the title that includes: game tips and strategy, Star Trek trivial and quotes and other content for Facebook and Twitter approved by Elephant Mouse and CBS Consumer Products. 

Near Light Deckbuilding Game
Role: Creator, Game Writer, Art Director and Game Designer
Near Light is a deck-building game where players acquire more powerful cards for their deck to overcome obstacles from unknowns of space exploration and establish colonies before other players can. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.

Estimated release date: 2014.

Near Light Deckbuilding Game

Role: Creator, Game Writer, Art Director and Game Designer

Near Light is a deck-building game where players acquire more powerful cards for their deck to overcome obstacles from unknowns of space exploration and establish colonies before other players can. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.

Estimated release date: 2014.

Role: Game Producer
Project: Social game for Facebook and other social media platforms
Employer: The Jockey Club
Thoroughbred World, officially endorsed by The Jockey Club, offers players a uniquely equestrian game play experience. Players will have the ability to breed thoroughbred horses with real equine coat genetics and raise their horses from the day they are born to the day they retire from the limelight. 



 
Thoroughbred World offers a dynamic horse care and training system that is engaging, fun, and creative. Players can spend time brushing their horse, or they can take it out on the track to train it up for the next big race. 
 

 
Duties as Producer:
 
• Launched Thoroughbred World on Facebook in summer of 2012. • Coordinated among developer, client and analytics company.• Developed and maintained schedules and budgets.• Arranged for focus testing and quality assurance. • Managed PR relationships and oversaw performance marketing campaigns.• Managed a phased release, beginning is Southeast Asia, that allowed for game optimization before US launch.

Role: Game Producer

Project: Social game for Facebook and other social media platforms

Employer: The Jockey Club

Thoroughbred World, officially endorsed by The Jockey Club, offers players a uniquely equestrian game play experience. Players will have the ability to breed thoroughbred horses with real equine coat genetics and raise their horses from the day they are born to the day they retire from the limelight. 
 
Thoroughbred World offers a dynamic horse care and training system that is engaging, fun, and creative. Players can spend time brushing their horse, or they can take it out on the track to train it up for the next big race
 
 
Duties as Producer:
 
• Launched Thoroughbred World on Facebook in summer of 2012. 
• Coordinated among developer, client and analytics company.
• Developed and maintained schedules and budgets.
• Arranged for focus testing and quality assurance. 
• Managed PR relationships and oversaw performance marketing campaigns.
• Managed a phased release, beginning is Southeast Asia, that allowed for game optimization before US launch.
Role: Game Producer
Project: Hidden Object game based on Lifetime Television’s Wisegal
Employer: Merscom Games
Being in the mob isn’t easy. Getting out of it is even harder. But the street-smart and business-savvy Patty Montanari managed to live through both. She escapes New York to raise her two boys far away from “The Family” she got mixed up in as a young single mother. But when her son, Nino, returns to Brooklyn under mysterious circumstances, Patty must face her former life before her worst fear comes true. Hunt for hidden objects in New York to help save her son, plant bugs and take photographic evidence in Wisegal. 

 Duties as Producer:
Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)Developed and maintained schedules and budgets Negotiated contracts, including licensing dealsOversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. Ensured timely delivery of deliverables (such as milestones)Scheduled timely quality assurance (testing)Arranged for beta testing and focus groupsArranged for localization

Role: Game Producer

Project: Hidden Object game based on Lifetime Television’s Wisegal

Employer: Merscom Games

Being in the mob isn’t easy. Getting out of it is even harder. But the street-smart and business-savvy Patty Montanari managed to live through both. She escapes New York to raise her two boys far away from “The Family” she got mixed up in as a young single mother. But when her son, Nino, returns to Brooklyn under mysterious circumstances, Patty must face her former life before her worst fear comes true. Hunt for hidden objects in New York to help save her son, plant bugs and take photographic evidence in Wisegal. 

Duties as Producer:

Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)
Developed and maintained schedules and budgets 
Negotiated contracts, including licensing deals
Oversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. 
Ensured timely delivery of deliverables (such as milestones)
Scheduled timely quality assurance (testing)
Arranged for beta testing and focus groups
Arranged for localization

Role: Game Producer
Project: Hidden Object game, Mystery of Cleopatra, produced in Partnership with Nat Geo Games
Employer: Merscom Games
 A Roman soldier who broke into Cleopatra’s palace has been murdered. As the Queen’s Advisor, you must investigate his death by finding and following every clue! Historical features from National Geographic will lead you into a world of twisted politics and personal revenge. Finding hidden objects and piecing together evidence, you must explore historical Alexandria as you hunt for the murderer in National Geographic - Mystery of Cleopatra! 

 Duties as Producer:
Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)Developed and maintained schedules and budgets Negotiated contracts, including licensing dealsOversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. Ensured timely delivery of deliverables (such as milestones)Scheduled timely quality assurance (testing)Arranged for beta testing and focus groupsArranged for localization

Role: Game Producer

Project: Hidden Object game, Mystery of Cleopatra, produced in Partnership with Nat Geo Games

Employer: Merscom Games

 A Roman soldier who broke into Cleopatra’s palace has been murdered. As the Queen’s Advisor, you must investigate his death by finding and following every clue! Historical features from National Geographic will lead you into a world of twisted politics and personal revenge. Finding hidden objects and piecing together evidence, you must explore historical Alexandria as you hunt for the murderer in National Geographic - Mystery of Cleopatra! 

Duties as Producer:

Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)
Developed and maintained schedules and budgets 
Negotiated contracts, including licensing deals
Oversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. 
Ensured timely delivery of deliverables (such as milestones)
Scheduled timely quality assurance (testing)
Arranged for beta testing and focus groups
Arranged for localization

Role: Game Producer, Game Writer
Project: Hidden Object game, Shutter Island, based on the Paramount Pictures feature film
Employer: Merscom Games and Paramount Interactive
US Marshal Teddy Daniels has come to Shutter Island, home of Ashecliffe Hospital for the Criminally Insane. Along with his partner Chuck Aule, he sets out to find an escaped patient, a murderess name Rachel Solando, as a hurricane bears down upon them. But nothing at Ashecliffe Hospital is what it seems, and disappearing patients isn’t the only secret the island hides. Use your Hidden Object skills to solve a creepy mystery!
Duties as Producer:
Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)Developed and maintained schedules and budgets Negotiated contracts, including licensing dealsOversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. Ensured timely delivery of deliverables (such as milestones)Scheduled timely quality assurance (testing)Arranged for beta testing and focus groupsArranged for localization

Role: Game Producer, Game Writer

Project: Hidden Object game, Shutter Island, based on the Paramount Pictures feature film

Employer: Merscom Games and Paramount Interactive

US Marshal Teddy Daniels has come to Shutter Island, home of Ashecliffe Hospital for the Criminally Insane. Along with his partner Chuck Aule, he sets out to find an escaped patient, a murderess name Rachel Solando, as a hurricane bears down upon them. But nothing at Ashecliffe Hospital is what it seems, and disappearing patients isn’t the only secret the island hides. Use your Hidden Object skills to solve a creepy mystery!

Duties as Producer:

Acted as a liaison between the development staff and the upper stakeholders (publisher and executive)
Developed and maintained schedules and budgets 
Negotiated contracts, including licensing deals
Oversaw creative (art and design) and technical development (game programming) of multiple games simultaneously. 
Ensured timely delivery of deliverables (such as milestones)
Scheduled timely quality assurance (testing)
Arranged for beta testing and focus groups
Arranged for localization

On April 27, 2011 a string of deadly tornadoes ripped across the southeastern United States, with the brunt of the devastation focused on the state of Alabama. In an effort to help the many victims still putting their lives back together, some of the finest comic creators working in the industry today, many with roots or ties to the south, have banded together and donated their time for a uniquely southern anthology: COUNTRY ASS-WHUPPIN’.
The stories have one thing in common— they are all about people in the south kickin’ ass or getting their ass kicked! Enjoy both tall-tales and true stories, told by some of the best in the business; including Jason Aaron (X-MEN), Sean Patrick Flanery (BOONDOCK SAINTS), Rebekah Isaacs (ANGEL & FAITH), Nathan Edmondson (THE ACTIVITY) and many more. Don’t miss this celebration of southern culture, while having fun and helping those in need.
100% of the proceeds from this book will be donated to the ‘Governor’s Emergency Relief Fund’ which goes directly to the Alabama tornado victims who are still in need. Please get your copy today!
Story with art by Tommy Smith & Tom Feister

On April 27, 2011 a string of deadly tornadoes ripped across the southeastern United States, with the brunt of the devastation focused on the state of Alabama. In an effort to help the many victims still putting their lives back together, some of the finest comic creators working in the industry today, many with roots or ties to the south, have banded together and donated their time for a uniquely southern anthology: COUNTRY ASS-WHUPPIN’.

The stories have one thing in common— they are all about people in the south kickin’ ass or getting their ass kicked! Enjoy both tall-tales and true stories, told by some of the best in the business; including Jason Aaron (X-MEN), Sean Patrick Flanery (BOONDOCK SAINTS), Rebekah Isaacs (ANGEL & FAITH), Nathan Edmondson (THE ACTIVITY) and many more. Don’t miss this celebration of southern culture, while having fun and helping those in need.

100% of the proceeds from this book will be donated to the ‘Governor’s Emergency Relief Fund’ which goes directly to the Alabama tornado victims who are still in need. Please get your copy today!

Story with art by Tommy Smith & Tom Feister

Entropia Universe is a F2P Massive Multiplayer Online Role Playing Game (MMORPG), set in the far future where dangers, wonders and opportunities lies behind every corner.

Although free to download and use, Entropia uses a new economy system, where players can convert real-world money into the virtual PED (Project Entropia Dollars) for use ingame. This also applies the other way: as you can also make money in the game which can be converted back to real-world credits.
I worked as a contract Producer for Next Island LLC, a planet in the Entropia Universe, overseeing creative and development teams. I managed budgets, content releases and sprint planning while seeing internal content creation and an external offshore development studio.

I also worked with meemo to license and release Transformers 3  virtual goods in conjunction with the release of that film. These were the first branded virtual goods in Entropia Universe.

Entropia Universe is a F2P Massive Multiplayer Online Role Playing Game (MMORPG), set in the far future where dangers, wonders and opportunities lies behind every corner.

Although free to download and use, Entropia uses a new economy system, where players can convert real-world money into the virtual PED (Project Entropia Dollars) for use ingame. This also applies the other way: as you can also make money in the game which can be converted back to real-world credits.

I worked as a contract Producer for Next Island LLC, a planet in the Entropia Universe, overseeing creative and development teams. I managed budgets, content releases and sprint planning while seeing internal content creation and an external offshore development studio.

I also worked with meemo to license and release Transformers 3  virtual goods in conjunction with the release of that film. These were the first branded virtual goods in Entropia Universe.

Role: Writer and Co-Creator
Project: Original Comic Book Series 
Publisher: Image Comics
Screamland from writer Harold Sipe and artist Hector Casanova, published by Image Comics. 
“In an era of films shot against green screens and fixed in post, where have the iconic creatures gone,” Sipe asks. “Screamland is a love letter to old Hollywood using monstrous metaphors, while not whitewashing over any of the ugly bits. The characters’ fall into unattended convention signings, failed romances and dot-com busts is only the beginning of the story.” 
The 152-page collected edition, retailing for $16.99, includes an introduction from Jason Aaron (Scalped), eight never-before-seen pages, a behind the scenes look at Casanova’s artistic process and a pinup gallery featuring artists such as Nathan Fox, Steve Sanders, and Kerry Callen.

Praise for SCREAMLAND Volume One
Screamland received honorable mention in Publishers Weekly’s 2008 Critics’ Round-up and was named Best Horror Series of 2008 by Fangoria Magazine and Best Satire of 2008 by Wizard Magazine.
Screamland gives these monsters a humanity that’s brilliant and bitterly funny 
- Wizard Magazine
first-time writer Harold Sipe nicely captures the cranky attitudes of some self-loathing big-screen has-beens, and the exchange between “Frank” and Count Dracula when they’re reunited in their agent’s office is worth the price of issue #1—their blend of mutual veterans’ respect and the antipathy of old co-workers who know each other too well is particularly touching. And Héctor Casanova’s bleary watercolorwashes and heavy black lines give the whole enterprise a charmingly dreamy quality…
- The Onion A/V Club
SCREAMLAND is a gorgeously-drawn, expertly-dialogued work of razor sharp satire and all around hilarity. Read SCREAMLAND, and I promise you’ ll laugh. You might even guffaw. Maybe a cackle or two as well, if you’ re lucky. If you don’ t laugh, then you most assuredly have no soul and should immediately seek the advice of a priest or learned occultist.
– Jason Aaron
A superbly resurrected take on the original Hollywood scare-fare. Chock full of Sarcasm, Whit, Sex and Alcohol, I want more and I want it now… 
– Nathan Fox
Wow, Screamland is sharply written, beautifully illustrated, it’s funny as hell, has monsters drinking heavily…I dunno, I mean, what ELSE could you possibly want?
– Jim Mahfood
Screamland, from the minds of writer Harold Sipe and artist Héctor Casanova, is a wonderfully biting satire along with a melancholy remembrance of a lost era all in one great package
–  Jonathan P. Kuehlein, MetroNews Vancouver

Role: Writer and Co-Creator

Project: Original Comic Book Series 

Publisher: Image Comics

Screamland from writer Harold Sipe and artist Hector Casanova, published by Image Comics.
 

“In an era of films shot against green screens and fixed in post, where have the iconic creatures gone,” Sipe asks. “Screamland is a love letter to old Hollywood using monstrous metaphors, while not whitewashing over any of the ugly bits. The characters’ fall into unattended convention signings, failed romances and dot-com busts is only the beginning of the story.”
 

The 152-page collected edition, retailing for $16.99, includes an introduction from Jason Aaron (Scalped), eight never-before-seen pages, a behind the scenes look at Casanova’s artistic process and a pinup gallery featuring artists such as Nathan Fox, Steve Sanders, and Kerry Callen.

Praise for SCREAMLAND Volume One

Screamland received honorable mention in Publishers Weekly’s 2008 Critics’ Round-up and was named Best Horror Series of 2008 by Fangoria Magazine and Best Satire of 2008 by Wizard Magazine.

Screamland gives these monsters a humanity that’s brilliant and bitterly funny 

- Wizard Magazine

first-time writer Harold Sipe nicely captures the cranky attitudes of some self-loathing big-screen has-beens, and the exchange between “Frank” and Count Dracula when they’re reunited in their agent’s office is worth the price of issue #1—their blend of mutual veterans’ respect and the antipathy of old co-workers who know each other too well is particularly touching. And Héctor Casanova’s bleary watercolorwashes and heavy black lines give the whole enterprise a charmingly dreamy quality…

- The Onion A/V Club

SCREAMLAND is a gorgeously-drawn, expertly-dialogued work of razor sharp satire and all around hilarity. Read SCREAMLAND, and I promise you’ ll laugh. You might even guffaw. Maybe a cackle or two as well, if you’ re lucky. If you don’ t laugh, then you most assuredly have no soul and should immediately seek the advice of a priest or learned occultist.

– Jason Aaron

A superbly resurrected take on the original Hollywood scare-fare. Chock full of Sarcasm, Whit, Sex and Alcohol, I want more and I want it now… 

– Nathan Fox

Wow, Screamland is sharply written, beautifully illustrated, it’s funny as hell, has monsters drinking heavily…I dunno, I mean, what ELSE could you possibly want?

– Jim Mahfood

Screamland, from the minds of writer Harold Sipe and artist Héctor Casanova, is a wonderfully biting satire along with a melancholy remembrance of a lost era all in one great package

–  Jonathan P. Kuehlein, MetroNews Vancouver

Role: Writer
Project: Comic Book adaptation of Namco video game
Employer: IDW Publishing

 IDW’s Garters & Ghouls comic chronicles The Thrum, a dark force churning under the twisted streets and elaborate architecture of Washington DC. The only thing that stands in its way is a group of outlandish geniuses known as The Society and their all-female squad of undead warriors, The Dead-Butantes. As the forces of darkness threaten to engulf the nation’s capital, one of The Society’s most prominent members, Frederic Farley Farnhan, is far more focused on his daughter’s society debut than the growing danger all around him. Will the whole affair become a coming out party from hell? Unearth the strange and macabre world of Garters & Ghouls with the talented creative team of writer Harold Sipe (Screamland) and artist Kevin Mellon (Hack/Slash, Thirteen Steps).
"We’re thrilled to be partnering with IDW Publishing on our original video game property, Garters & Ghouls.  IDW’s history of marrying the most talented artists and writers in the business to outstanding IP provides a great opportunity for fans to explore the fun, frightening world of Garters & Ghouls in all its spooky glory," said Chris Lucero, Manager of Business Development and Licensing for Namco Networks.In the Garters & Ghouls action shooter game, players control Marie as she is summoned to battle the Thrum’s minions and horrors beyond description! Garters & Ghouls features a twisted, gothic world with 25 action-packed levels, providing hours of unique game play. Players help Marie on her quest by unearthing devastating weapons and massive power-ups! With downloadable content the fun never dies!

Role: Writer

Project: Comic Book adaptation of Namco video game

Employer: IDW Publishing

IDW’s Garters & Ghouls comic chronicles The Thrum, a dark force churning under the twisted streets and elaborate architecture of Washington DC. The only thing that stands in its way is a group of outlandish geniuses known as The Society and their all-female squad of undead warriors, The Dead-Butantes. As the forces of darkness threaten to engulf the nation’s capital, one of The Society’s most prominent members, Frederic Farley Farnhan, is far more focused on his daughter’s society debut than the growing danger all around him. Will the whole affair become a coming out party from hell? Unearth the strange and macabre world of Garters & Ghouls with the talented creative team of writer Harold Sipe (Screamland) and artist Kevin Mellon (Hack/Slash, Thirteen Steps).


"We’re thrilled to be partnering with IDW Publishing on our original video game property, Garters & Ghouls.  IDW’s history of marrying the most talented artists and writers in the business to outstanding IP provides a great opportunity for fans to explore the fun, frightening world of Garters & Ghouls in all its spooky glory," said Chris Lucero, Manager of Business Development and Licensing for Namco Networks.

In the Garters & Ghouls action shooter game, players control Marie as she is summoned to battle the Thrum’s minions and horrors beyond description! Garters & Ghouls features a twisted, gothic world with 25 action-packed levels, providing hours of unique game play. Players help Marie on her quest by unearthing devastating weapons and massive power-ups! With downloadable content the fun never dies!


Role: Consultant: Art Direction, Game Design and Production. 

Project: Social Game 

Employer: Playdom

Worked eight weeks as a consultant on pre-production on social games for Playdom.
Duties included: Writing drafts of Game Design Outline and Game Design Document as well as Art Direction on proposed title. 

Role: Consultant: Art Direction, Game Design and Production. 

Project: Social Game 

Employer: Playdom

Worked eight weeks as a consultant on pre-production on social games for Playdom.

Duties included: Writing drafts of Game Design Outline and Game Design Document as well as Art Direction on proposed title. 

Role: Consultant: Project Manager, Game Design and Production, HTML and CSS
Project: Social Games, Mobile Web and Applications 
Employer: Humansized
Consultant and Project Manager working on Facebook applications, mobile sites and applications and games for Humansized, Inc. 
Working with designers and developers at Humansized to solve problems visually and create useful, usable, accessible software, through standards-compliant, sustainable, exhaustively-tested code.

Role: Consultant: Project Manager, Game Design and Production, HTML and CSS

Project: Social Games, Mobile Web and Applications 

Employer: Humansized

Consultant and Project Manager working on Facebook applications, mobile sites and applications and games for Humansized, Inc. 

Working with designers and developers at Humansized to solve problems visually and create useful, usable, accessible software, through standards-compliant, sustainable, exhaustively-tested code.

Role: Writer

Project: Comics anthology based on the music of Bit Pop band Spearmint

Publisher: Image Comics

In the spirit of Image Comics’ bestselling anthologies Comic Book Tattoo and Put the Book Back on the Shelf, this all-new anthology re-interprets the songs of British indie group Spearmint as short stories by the some of most unique voices in comics.
Buster Moody and I have a story in this volume, Wednesday Night, a story inspired by the song from the album: Paris In A Bottle.

Role: Writer

Project: Comics anthology based on the music of Bit Pop band Spearmint

Publisher: Image Comics

In the spirit of Image Comics’ bestselling anthologies Comic Book Tattoo and Put the Book Back on the Shelf, this all-new anthology re-interprets the songs of British indie group Spearmint as short stories by the some of most unique voices in comics.

Buster Moody and I have a story in this volume, Wednesday Night, a story inspired by the song from the album: Paris In A Bottle.

Role: Mobile Product Manager, Art Director
Project: Mobile applications and games supporting 2007’s TMNT film
Employer: uclick/Andrews McMeel Universal

Product Manager and Art Director for all mobile products supporting the 2007 film TMNT from Warner Bros. 
As Mobile Product Manager, I project managed a variety of applications, games and marketing web sites. Worked with developers on user experience issues and facilitated the working relationship between license holders and uclick. 

Role: Mobile Product Manager, Art Director

Project: Mobile applications and games supporting 2007’s TMNT film

Employer: uclick/Andrews McMeel Universal

Product Manager and Art Director for all mobile products supporting the 2007 film TMNT from Warner Bros. 

As Mobile Product Manager, I project managed a variety of applications, games and marketing web sites. Worked with developers on user experience issues and facilitated the working relationship between license holders and uclick. 

About:

Harold Sipe currently works in the video game industry. Working as a producer he acted as the creative vision holder and project manager for casual and social media games produced in partnership with such licensors as: Paramount Pictures, National Geographics, Lifetime TV and others.

His first graphic novel, SCREAMLAND, was selected for honorable mention in Publisher’s Weekly Critic’s Round-Up, named best horror comic of the year by Fangoria Magazine and best satire by Wizard Magazine.

See full resume and recommendations at: http://www.linkedin.com/in/haroldsipe

Contact: luckysipe (at) gmail.com